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Conway's game of life by TWKTemplar VRChat UdonSharp

A VRChat Prefab that is a recreation of Conway's game of life. A Unity Package that comes with a Prefab of the board game that you can throw into your world! Its a VRChat mini Board game that has Zero players. Not Synced. Youtube Video of me using it: https://www.youtube.com/watch?v=bqD3jPxtLbI VRChat World with this: https://vrchat.com/home/launch?worldId=wrld_4c25ff20-b826-4510-891c-84b2b05e1c7d Dependencies - Unity 2018.4.20 - SDK3 from VRChat - UdonSharp https://github.com/MerlinVR/UdonSharp Description of what it does Buttons START - Large Button that toggles the whole game Play - runs a clock that auto loops a cycle Pause - Stops the clock Next - runs one cycle Randomize - randomizes the board Clear - Clears the board by turning all cells off Rules - opens a tab on the side that explains the game Logic/Code Player Range calculator - Turns off the board if the player goes too far away, Called DistanceToToggle in the Inspector GlassBlocker - makes it so that the player knows they cant edit the grid as the machine is playing. Playing bool - When the cycle finishes, it runs another right after.

A VRChat Prefab that is a recreation of Conway's game of life. A Unity Package that comes with a Prefab of the board game that you can throw into your world! Its a VRChat mini Board game that has Zero players. Not Synced. Youtube Video of me using it: https://www.youtube.com/watch?v=bqD3jPxtLbI VRChat World with this: https://vrchat.com/home/launch?worldId=wrld_4c25ff20-b826-4510-891c-84b2b05e1c7d Dependencies - Unity 2018.4.20 - SDK3 from VRChat - UdonSharp https://github.com/MerlinVR/UdonSharp Description of what it does Buttons START - Large Button that toggles the whole game Play - runs a clock that auto loops a cycle Pause - Stops the clock Next - runs one cycle Randomize - randomizes the board Clear - Clears the board by turning all cells off Rules - opens a tab on the side that explains the game Logic/Code Player Range calculator - Turns off the board if the player goes too far away, Called DistanceToToggle in the Inspector GlassBlocker - makes it so that the player knows they cant edit the grid as the machine is playing. Playing bool - When the cycle finishes, it runs another right after.